Differences
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| features 2007/09/10 22:14 | features 2007/09/28 23:38 current | ||
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| ====== Features ====== | ====== Features ====== | ||
| - | * Detailed and consistent medieval fantasy world to explore. | + | * **Detailed and consistent medieval fantasy world to explore.** |
| * Each of the playable races has its own city area with several newbie friendly areas nearby where players start their adventures. | * Each of the playable races has its own city area with several newbie friendly areas nearby where players start their adventures. | ||
| * More than 100 areas to explore. | * More than 100 areas to explore. | ||
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| * Mounts for traveling over long distances. | * Mounts for traveling over long distances. | ||
| * Unlimited possibilities to have fun - become famous by killing enemies, sail across sea to explore distant lands and collect hidden treasures, solve quests, get rich by mining, smelting and forging equipment for other players, hunt animals and sell pelts, brew potions or just sit, relax and try your luck in gambling. | * Unlimited possibilities to have fun - become famous by killing enemies, sail across sea to explore distant lands and collect hidden treasures, solve quests, get rich by mining, smelting and forging equipment for other players, hunt animals and sell pelts, brew potions or just sit, relax and try your luck in gambling. | ||
| - | * Diverse but balanced races and classes with uniques features and style of play. | + | * **Diverse but balanced races and classes with uniques features and style of play.** |
| * 14 playable [[races]], each with special abilities, racial traits and bonuses, divided into two warring sides. | * 14 playable [[races]], each with special abilities, racial traits and bonuses, divided into two warring sides. | ||
| * 10 distinct [[classes]] to choose from, each with its own set of skills, abilities and/or spells providing a completely unique game play. | * 10 distinct [[classes]] to choose from, each with its own set of skills, abilities and/or spells providing a completely unique game play. | ||
| - | * Advanced combat system with unique skills, spells and abilities. | + | * **Advanced combat system with unique skills, spells and abilities.** |
| * Sophisticated system of primary stats and combat attributes allows characters to build their offensive and defensive attributes and resistances. | * Sophisticated system of primary stats and combat attributes allows characters to build their offensive and defensive attributes and resistances. | ||
| * Monsters (or mobs) use the same skills, abilities and spells as players do, and often use an advanced tactics to counter player skills. | * Monsters (or mobs) use the same skills, abilities and spells as players do, and often use an advanced tactics to counter player skills. | ||
| - | * Comprehensive equipment system - normal, unique and magical items and artifacts. | + | * **Comprehensive equipment system - normal, unique and magical items and artifacts.** |
| * Equipment is level based and gives a distinctive advantage in combat. | * Equipment is level based and gives a distinctive advantage in combat. | ||
| * Vast amount of different weapons (both melee and ranged) with different characteristics like damage, attack and parry; armors and clothing providing absorbage or dodge respectively, shields to block incoming attacks. | * Vast amount of different weapons (both melee and ranged) with different characteristics like damage, attack and parry; armors and clothing providing absorbage or dodge respectively, shields to block incoming attacks. | ||
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| * Character inventory is saved when you leave the game by renting in inns. | * Character inventory is saved when you leave the game by renting in inns. | ||
| * Equipment can be stored at receptionists. | * Equipment can be stored at receptionists. | ||
| - | * Multiple ways to make your character unique. | + | * **Multiple ways to make your character unique.** |
| - | * A full ANSI colored overland map system connecting zones. | + | * **A full ANSI colored overland map system connecting zones.** |
| - | * Rewarding player killing system. | + | * **Rewarding player killing system.** |
| * Players gain warpoints for killing worthy opponents from the other side. | * Players gain warpoints for killing worthy opponents from the other side. | ||
| * System of outposts that can be claimed by two warring side. | * System of outposts that can be claimed by two warring side. | ||
| - | * Roleplaying is encouraged through quests, clans and party system. | + | * **Roleplaying is encouraged through quests, clans and party system.** |
| * Unique quests, different for each side. | * Unique quests, different for each side. | ||
| * Players can create clans and design/build their own clan hall. | * Players can create clans and design/build their own clan hall. | ||
| * Party system to improve your gaming experience. | * Party system to improve your gaming experience. | ||
| - | * Extensive help system including manuals covering all aspects of the game. | + | * **Extensive help system including manuals covering all aspects of the game.** |
| * Automatic hints system available for newbies which gives you some basic information about the game play. | * Automatic hints system available for newbies which gives you some basic information about the game play. | ||
